World webcomics markets (subscription/advertisement),

Dublin, Sept. 01, 2022 (GLOBE NEWSWIRE) — The “Webcomics Global Market Report 2022” has been added to from offer.

The global webcomics market is expected to grow from $7.38 billion in 2021 to $7.86 billion in 2022 at a compound annual growth rate (CAGR) of 6.42%. The webcomics market is expected to reach $9.99 billion in 2026 at a compound annual growth rate (CAGR) of 6.18%.

The webcomics market includes online comic book sales by entities (organizations, individual merchants, and partnerships) that reference a cartoon, comic, or digital graphic generated for online publication. Webcomics are usually posted by artists on their websites, blogs, social media profiles, or art websites. Webcomics are created with digital art applications like Adobe Photoshop or Illustrator.

Asia-Pacific was the largest region in the webcomics market in 2021. Regions covered in the webcomics market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, the Middle East and Africa.

The growing use of smart devices will propel the growth of the webcomics market over the forecast period. Smart devices are interactive electronic gadgets such as smartphones and computers that provide convenience and access to everything with just a touch. The use of smartphones and computers is increasing due to their simple functionality and ability to provide easy communication.

As the use of smart devices such as smartphones and computers increases, there will also be a demand for webcomics. For example, according to Data Reportal, a library of resources detailing how people around the world use connected technologies, there were 5.11 billion unique mobile users worldwide in 2019 and 2.71 billion of them use smartphones which grew to 2.87 billion in 2020. Additionally, according to US think tank Pew Research Center, more than 285 million people in the United States are expected to have a smartphone by 2023. Therefore, the Growing use of smart devices is driving the webcomics market.

The new romance comic is a key trend that is gaining popularity in the webcomic market. Companies release new romance comics to meet market demand and attract new customers. Romance comics are comics whose plot centers around romantic relationships. Romance comics are loved by many readers because they spark an increased interest in comic plots. Key players are increasingly introducing new romance comics to attract more readers and increase revenue.

For example, Lore Olympus, a romance webcomic created by New Zealand artist Rachel Smythe, has reached No. 1 on the NYT (New York Times) and PBD Bookscan sales charts and has already received over $1.2 billion. online readings, as of December 2021. Lore Olympus was published on a South Korean webtoon publisher Naver Webtoon. It tells about the relationship between the Greek goddess and the god Persephone and Hades.

In May 2021, Kakao Entertainment, a South Korea-based company involved in entertainment, mass media and publishing, acquired Tapas Media for $510 million. The acquisition strengthens Kakao Entertainment’s presence as it expands into the US market through Tapas Media. Tapas Media is a South Korea-based company that publishes webcomics and other stories.

Countries covered in the webcomics market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, Kingdom United and the United States.

Companies cited

  • Naver
  • Kakao
  • Lezhin Entertainment
  • Tappytoon
  • ToryComics
  • Toomis Global
  • Ridibooks
  • KidariStudio
  • Webtoon Factory
  • Webtoon Izneo
  • stele
  • Graphite
  • WebComics
  • spottoon
  • Mr Blue
  • Tencent Animation
  • Shueisha
  • Homestuck
  • Penny Arcade Lenc
  • Oatmeal
  • Comical
  • Wicked Comics

Main topics covered:

1. Summary

2. Characteristics of the webcomic market

3. Webcomics Market Trends and Strategies

4. Impact of COVID-19 on webcomics

5. Webcomics Market Size and Growth
5.1. Global historical webcomics market, 2016-2021, billion dollars
5.1.1. Market Drivers
5.1.2. Market Constraints
5.2. Global Webcomics Forecast Market, 2021-2026F, 2031F, Billion USD
5.2.1. Market Drivers
5.2.2. Market Constraints

6. Web Comics Market Segmentation
6.1. Global online comics market, segmentation by type, history and forecast, 2016-2021, 2021-2026F, 2031F, billions of dollars

  • Webcomic Subscription
  • Publicity webcomic

6.2. Global Online Comics Market, Segmentation by Application, History and Forecast, 2016-2021, 2021-2026F, 2031F, USD Billion

  • Mobile phone
  • Portable
  • Tablet
  • Others

7. Regional and Country Analysis of Web Comics Market
7.1. Global Online Comics Market, Split by Region, Historical & Forecast, 2016-2021, 2021-2026F, 2031F, USD Billion
7.2. Global Online Comics Market, Split by Country, Historical & Forecast, 2016-2021, 2021-2026F, 2031F, USD Billion

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